#include "Map.h"
#include "Area.h"
+#include "Tile.h"
#include "Trigger.h"
#include "../graphics/Sprite.h"
+#include "../sdl/utility.h"
#include <stdexcept>
Map::Map()
: tileset(0)
+, battlebg(0)
, areas(0)
, numAreas(0)
, triggers(0)
}
-const Area &Map::AreaAt(const Vector<int> &offset) const {
+Area *Map::AreaAt(const Vector<int> &offset) {
if (numAreas > 0) {
Vector<int> coords(TileCoordinates(offset));
Vector<int> areaOffset(coords / areas[0].Size());
int areaIndex(areaOffset.Index(width));
if (areaIndex < numAreas) {
- return areas[areaIndex];
+ return areas + areaIndex;
}
}
- throw std::out_of_range("area offset out of bounds");
+ return 0;
+}
+
+const Area *Map::AreaAt(const Vector<int> &offset) const {
+ if (numAreas > 0) {
+ Vector<int> coords(TileCoordinates(offset));
+ Vector<int> areaOffset(coords / areas[0].Size());
+ int areaIndex(areaOffset.Index(width));
+ if (areaIndex < numAreas) {
+ return areas + areaIndex;
+ }
+ }
+ return 0;
}
-const Tile &Map::TileAt(const Vector<int> &offset) const {
- const Area &area(AreaAt(offset));
- Vector<int> tileOffset(TileCoordinates(offset) % area.Size());
- return area.TileAt(tileOffset);
+Tile *Map::TileAt(const Vector<int> &offset) {
+ Area *area(AreaAt(offset));
+ if (area) {
+ Vector<int> tileOffset(TileCoordinates(offset) % area->Size());
+ return area->TileAt(tileOffset);
+ } else {
+ return 0;
+ }
+}
+
+const Tile *Map::TileAt(const Vector<int> &offset) const {
+ const Area *area(AreaAt(offset));
+ if (area) {
+ Vector<int> tileOffset(TileCoordinates(offset) % area->Size());
+ return area->TileAt(tileOffset);
+ } else {
+ return 0;
+ }
}
Trigger *Map::TriggerAt(const geometry::Vector<int> &offset) {
return 0;
}
+SDL_Surface *Map::BattleBackgroundAt(const geometry::Vector<int> &position) {
+ Tile *tile(TileAt(position));
+ if (tile && tile->BattleBackground()) {
+ return tile->BattleBackground();
+ }
+ Area *area(AreaAt(position));
+ if (area && area->BattleBackground()) {
+ return area->BattleBackground();
+ }
+ return battlebg;
+}
+
Vector<int> Map::TileCoordinates(const Vector<int> &position) const {
return position / tileset->Size();
}
}
for (int i(0); i < numTriggers; ++i) {
Vector<int> offset((triggers[i].TilePosition() * tileset->Size()) + inOffset);
- SDL_Rect destRect;
- destRect.x = offset.X() + (tileset->Width() / 4);
- destRect.y = offset.Y() + (tileset->Height() / 4);
- destRect.w = tileset->Width() / 2;
- destRect.h = tileset->Height() / 2;
- SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0xFF, 0xFF));
+ switch (triggers[i].GetType()) {
+ case Trigger::TYPE_NORTH:
+ sdl::HorizontalLine(dest, offset + (tileset->Size() / 4), tileset->Width() / 2, SDL_MapRGB(dest->format, 0x00, 0xFF, 0xFF));
+ break;
+ case Trigger::TYPE_EAST:
+ sdl::VerticalLine(dest, offset + Vector<int>(tileset->Width() * 3 / 4, tileset->Height() / 4), tileset->Height() / 2, SDL_MapRGB(dest->format, 0x00, 0xFF, 0xFF));
+ break;
+ case Trigger::TYPE_SOUTH:
+ sdl::HorizontalLine(dest, offset + Vector<int>(tileset->Width() / 4, tileset->Height() * 3 / 4), tileset->Width() / 2, SDL_MapRGB(dest->format, 0x00, 0xFF, 0xFF));
+ break;
+ case Trigger::TYPE_WEST:
+ sdl::VerticalLine(dest, offset + (tileset->Size() / 4), tileset->Width() / 2, SDL_MapRGB(dest->format, 0x00, 0xFF, 0xFF));
+ break;
+ case Trigger::TYPE_CONTACT: {
+ SDL_Rect destRect;
+ destRect.x = offset.X() + (tileset->Width() / 4);
+ destRect.y = offset.Y() + (tileset->Height() / 4);
+ destRect.w = tileset->Width() / 2;
+ destRect.h = tileset->Height() / 2;
+ SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0xFF, 0xFF));
+ }
+ break;
+ }
}
}