-/*
- * Map.cpp
- *
- * Created on: Sep 29, 2012
- * Author: holy
- */
-
#include "Map.h"
#include "Area.h"
#include "Tile.h"
#include "Trigger.h"
#include "../graphics/Sprite.h"
+#include "../loader/Interpreter.h"
#include "../loader/TypeDescription.h"
+#include "../math/Vector.h"
#include "../sdl/utility.h"
#include <stdexcept>
-using geometry::Vector;
+using math::Vector;
+using graphics::Sprite;
using loader::FieldDescription;
+using loader::Interpreter;
using loader::TypeDescription;
namespace map {
}
}
-Trigger *Map::TriggerAt(const geometry::Vector<int> &offset) {
+Trigger *Map::TriggerAt(const math::Vector<int> &offset) {
// TODO: add support for multiple triggers on a tile?
Vector<int> coords(TileCoordinates(offset));
for (Trigger *i(triggers); i != triggers + numTriggers; ++i) {
return 0;
}
-SDL_Surface *Map::BattleBackgroundAt(const geometry::Vector<int> &position) {
+SDL_Surface *Map::BattleBackgroundAt(const math::Vector<int> &position) {
Tile *tile(TileAt(position));
if (tile && tile->BattleBackground()) {
return tile->BattleBackground();
}
-void Map::Render(SDL_Surface *dest, const Vector<int> &inOffset) const {
+void Map::Render(
+ SDL_Surface *dest,
+ const Vector<int> &inOffset,
+ unsigned int frame) const {
// TODO: skip invisible areas
for (int i(0); i < numAreas; ++i) {
const Area &area(areas[i]);
Vector<int> offset(inOffset + Vector<int>::FromIndex(i, width) * area.Size() * tileset->Size());
- area.Render(dest, tileset, offset);
+ area.Render(dest, tileset, offset, frame);
}
}
void Map::CreateTypeDescription() {
Map m;
- int areaId(TypeDescription::GetTypeId("Area"));
- int entityId(TypeDescription::GetTypeId("Entity"));
- int imageId(TypeDescription::GetTypeId("Image"));
- int numberId(TypeDescription::GetTypeId("Number"));
- int spriteId(TypeDescription::GetTypeId("Sprite"));
- int triggerId(TypeDescription::GetTypeId("Trigger"));
-
- TypeDescription &td(TypeDescription::CreateOrGet("Map"));
+ TypeDescription &td(TypeDescription::Create(TYPE_ID, "Map"));
td.SetConstructor(&Construct);
td.SetSize(sizeof(Map));
- td.AddField("tileset", FieldDescription(((char *)&m.tileset) - ((char *)&m), spriteId).SetReferenced());
- td.AddField("battlebg", FieldDescription(((char *)&m.battlebg) - ((char *)&m), imageId).SetReferenced());
- td.AddField("areas", FieldDescription(((char *)&m.areas) - ((char *)&m), areaId).SetReferenced().SetAggregate());
- td.AddField("triggers", FieldDescription(((char *)&m.triggers) - ((char *)&m), triggerId).SetReferenced().SetAggregate());
- td.AddField("entities", FieldDescription(((char *)&m.entities) - ((char *)&m), entityId).SetReferenced().SetAggregate());
- td.AddField("width", FieldDescription(((char *)&m.width) - ((char *)&m), numberId));
+ td.AddField("tileset", FieldDescription(((char *)&m.tileset) - ((char *)&m), Sprite::TYPE_ID).SetReferenced());
+ td.AddField("battlebg", FieldDescription(((char *)&m.battlebg) - ((char *)&m), Interpreter::IMAGE_ID).SetReferenced());
+ td.AddField("areas", FieldDescription(((char *)&m.areas) - ((char *)&m), Area::TYPE_ID).SetAggregate());
+ td.AddField("triggers", FieldDescription(((char *)&m.triggers) - ((char *)&m), Trigger::TYPE_ID).SetAggregate());
+ td.AddField("entities", FieldDescription(((char *)&m.entities) - ((char *)&m), Entity::TYPE_ID).SetAggregate());
+ td.AddField("width", FieldDescription(((char *)&m.width) - ((char *)&m), Interpreter::NUMBER_ID));
}
void Map::Construct(void *data) {