]> git.localhorst.tv Git - l2e.git/blobdiff - src/map/Map.cpp
added directional triggers
[l2e.git] / src / map / Map.cpp
index a9e11df7e9064627cb4388b0696e78eada8c92b8..be39ec371f3b47ef2b59014948900ad46d831f81 100644 (file)
@@ -11,6 +11,7 @@
 #include "Tile.h"
 #include "Trigger.h"
 #include "../graphics/Sprite.h"
+#include "../sdl/utility.h"
 
 #include <stdexcept>
 
@@ -122,12 +123,31 @@ void Map::RenderDebug(SDL_Surface *dest, const Vector<int> &inOffset) const {
        }
        for (int i(0); i < numTriggers; ++i) {
                Vector<int> offset((triggers[i].TilePosition() * tileset->Size()) + inOffset);
-               SDL_Rect destRect;
-               destRect.x = offset.X() + (tileset->Width() / 4);
-               destRect.y = offset.Y() + (tileset->Height() / 4);
-               destRect.w = tileset->Width() / 2;
-               destRect.h = tileset->Height() / 2;
-               SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0xFF, 0xFF));
+               switch (triggers[i].GetType()) {
+                       case Trigger::TYPE_NORTH:
+                               sdl::HorizontalLine(dest, offset + (tileset->Size() / 4), tileset->Width() / 2, SDL_MapRGB(dest->format, 0x00, 0xFF, 0xFF));
+                               break;
+                       case Trigger::TYPE_EAST:
+                               sdl::VerticalLine(dest, offset + Vector<int>(tileset->Width() * 3 / 4, tileset->Height() / 4), tileset->Height() / 2, SDL_MapRGB(dest->format, 0x00, 0xFF, 0xFF));
+                               break;
+                       case Trigger::TYPE_SOUTH:
+                               sdl::HorizontalLine(dest, offset + Vector<int>(tileset->Width() / 4, tileset->Height() * 3 / 4), tileset->Width() / 2, SDL_MapRGB(dest->format, 0x00, 0xFF, 0xFF));
+                               break;
+                       case Trigger::TYPE_WEST:
+                               sdl::VerticalLine(dest, offset + (tileset->Size() / 4), tileset->Width() / 2, SDL_MapRGB(dest->format, 0x00, 0xFF, 0xFF));
+                               break;
+                       case Trigger::TYPE_CONTACT: {
+                                       SDL_Rect destRect;
+                                       destRect.x = offset.X() + (tileset->Width() / 4);
+                                       destRect.y = offset.Y() + (tileset->Height() / 4);
+                                       destRect.w = tileset->Width() / 2;
+                                       destRect.h = tileset->Height() / 2;
+                                       SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0xFF, 0xFF));
+                               }
+                               break;
+                       case Trigger::TYPE_BUTTON:
+                               break;
+               }
        }
 }