const Area &AreaAt(const geometry::Vector<int> &) const;
const Tile &TileAt(const geometry::Vector<int> &) const;
Trigger *TriggerAt(const geometry::Vector<int> &);
+ geometry::Vector<int> TileCoordinates(const geometry::Vector<int> &) const;
void Render(SDL_Surface *dest, const geometry::Vector<int> &offset) const;
+ void RenderDebug(SDL_Surface *dest, const geometry::Vector<int> &offset) const;
// temporary setters
public: