void Render(SDL_Surface *dest, const geometry::Vector<int> &offset) const;
void RenderDebug(SDL_Surface *dest, const geometry::Vector<int> &offset) const;
-// temporary setters
-public:
- void SetTileset(const graphics::Sprite *t) { tileset = t; }
- void SetBattleBackground(SDL_Surface *bg) { battlebg = bg; }
- void SetAreas(Area *a, int num) { areas = a; numAreas = num; }
- void SetTriggers(Trigger *t, int num) { triggers = t; numTriggers = num; }
- void SetEntities(Entity *e, int num) { entities = e; numEntities = num; }
- void SetWidth(int w) { width = w; }
+ static void CreateTypeDescription();
+ static void Construct(void *);
private:
const graphics::Sprite *tileset;