]> git.localhorst.tv Git - l2e.git/blobdiff - src/map/MapState.cpp
renamed namespace geometry -> math
[l2e.git] / src / map / MapState.cpp
index 7b0905d37654fc50819a2b53f9218ce878ea663b..121dfbcdc0e41d0478d37500f906f4235902d6f2 100644 (file)
@@ -18,7 +18,7 @@ using app::Application;
 using app::Input;
 using battle::BattleState;
 using common::GameConfig;
-using geometry::Vector;
+using math::Vector;
 using graphics::ColorFade;
 using menu::PartyMenu;
 
@@ -296,8 +296,11 @@ bool MapState::CheckMonster() {
                                                battleState->AddHero(*game->state->party[i]);
                                        }
                                }
-                               for (battle::Monster *monster((*e)->MonstersBegin()); monster != (*e)->MonstersEnd(); ++monster) {
-                                       battleState->AddMonster(*monster);
+                               if (game->state->capsule) {
+                                       battleState->SetCapsule(&game->state->GetCapsule());
+                               }
+                               for (battle::Monster **monster((*e)->MonstersBegin()); monster != (*e)->MonstersEnd(); ++monster) {
+                                       battleState->AddMonster(**monster);
                                }
 
                                ColorFade *fadeIn(new ColorFade(this, 0, 500, true));
@@ -311,9 +314,6 @@ bool MapState::CheckMonster() {
                                // TODO: move entity erase to happen after the transition or battle
                                entities.erase(e);
                                return true;
-                               // needed information here:
-                               //  - battle background (from tile/area/map)
-                               //  - monsters + layout (from entity)
                        }
                }
        }