]> git.localhorst.tv Git - l2e.git/blobdiff - src/map/MapState.cpp
added texture class
[l2e.git] / src / map / MapState.cpp
index 8e70acd19dbbccf0adf08601790a693162962db9..5ec95071963cbfccac3f3920b3ffc0c1ca56343d 100644 (file)
@@ -46,20 +46,20 @@ MapState::MapState(GameConfig *g, Map *map)
 }
 
 
-void MapState::OnEnterState(Application &c, SDL_Surface *screen) {
+void MapState::OnEnterState(SDL_Surface *screen) {
        camera.Resize(screen->w, screen->h);
        LoadMap(map);
 }
 
-void MapState::OnExitState(Application &ctrl, SDL_Surface *screen) {
+void MapState::OnExitState(SDL_Surface *screen) {
 
 }
 
-void MapState::OnResumeState(Application &ctrl, SDL_Surface *screen) {
+void MapState::OnResumeState(SDL_Surface *screen) {
        camera.Resize(screen->w, screen->h);
 }
 
-void MapState::OnPauseState(Application &ctrl, SDL_Surface *screen) {
+void MapState::OnPauseState(SDL_Surface *screen) {
 
 }
 
@@ -441,10 +441,10 @@ bool MapState::ZCompare(const Entity *lhs, const Entity *rhs) {
 
 
 void MapState::HandleSyscall(common::ScriptRunner &r) {
-       switch (r.Integer0()) {
+       switch (r.IntegerRegister(0)) {
                case TRANSITION: {
                        Ctrl().PushState(new ColorFade(this, 0, 500, true));
-                       Ctrl().PushState(new TransitionState(this, reinterpret_cast<Map *>(r.Address0()), r.Vector0()));
+                       Ctrl().PushState(new TransitionState(this, reinterpret_cast<Map *>(r.AddressRegister(0)), r.VectorRegister(0)));
                        ColorFade *fadeOut(new ColorFade(this, 0, 500, false));
                        fadeOut->SetLeadOutTime(500);
                        Ctrl().PushState(fadeOut);