]> git.localhorst.tv Git - l2e.git/blobdiff - src/map/MapState.cpp
added entity orientation awareness
[l2e.git] / src / map / MapState.cpp
index 7f602a73ebf01c0d7f5ac338e2c22c30fc7d236a..6ef2be748deb8e1dc874e3588f0b4326f561aa8a 100644 (file)
@@ -23,7 +23,8 @@ MapState::MapState(const Map *map)
 : map(map)
 , controlled(0)
 , tempTarget(20, 20)
-, camera(100, 100, &tempTarget) {
+, camera(100, 100, &tempTarget)
+, walkingSpeed(64) {
 
 }
 
@@ -51,6 +52,23 @@ void MapState::Resize(int width, int height) {
 
 void MapState::HandleEvents(const Input &input) {
        if (!controlled) return;
+       if (!controlled->TileLock(map->Tileset()->Width(), map->Tileset()->Height())) return;
+
+       if (input.IsDown(Input::PAD_UP)) {
+               controlled->SetOrientation(Entity::ORIENTATION_NORTH);
+               controlled->SetSpeed(walkingSpeed);
+       } else if (input.IsDown(Input::PAD_RIGHT)) {
+               controlled->SetOrientation(Entity::ORIENTATION_EAST);
+               controlled->SetSpeed(walkingSpeed);
+       } else if (input.IsDown(Input::PAD_DOWN)) {
+               controlled->SetOrientation(Entity::ORIENTATION_SOUTH);
+               controlled->SetSpeed(walkingSpeed);
+       } else if (input.IsDown(Input::PAD_LEFT)) {
+               controlled->SetOrientation(Entity::ORIENTATION_WEST);
+               controlled->SetSpeed(walkingSpeed);
+       } else {
+               controlled->SetSpeed(0.0f);
+       }
 }
 
 void MapState::UpdateWorld(float deltaT) {
@@ -60,6 +78,8 @@ void MapState::UpdateWorld(float deltaT) {
 }
 
 void MapState::Render(SDL_Surface *screen) {
+       SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 0, 0));
+
        Vector<int> offset(camera.CalculateOffset());
        map->Render(screen, offset);