]> git.localhorst.tv Git - l2e.git/blobdiff - src/map/MapState.cpp
removed stupid file headers that eclipse put in
[l2e.git] / src / map / MapState.cpp
index 500acea60623b5dd464d99f62ebbdff24848165d..7b0905d37654fc50819a2b53f9218ce878ea663b 100644 (file)
@@ -1,10 +1,3 @@
-/*
- * MapState.cpp
- *
- *  Created on: Sep 29, 2012
- *      Author: holy
- */
-
 #include "MapState.h"
 
 #include "Map.h"
@@ -17,6 +10,7 @@
 #include "../common/GameConfig.h"
 #include "../common/GameState.h"
 #include "../graphics/ColorFade.h"
+#include "../menu/PartyMenu.h"
 
 #include <algorithm>
 
@@ -26,6 +20,7 @@ using battle::BattleState;
 using common::GameConfig;
 using geometry::Vector;
 using graphics::ColorFade;
+using menu::PartyMenu;
 
 namespace map {
 
@@ -69,6 +64,11 @@ void MapState::OnResize(int width, int height) {
 
 
 void MapState::HandleEvents(const Input &input) {
+       if (input.JustPressed(Input::ACTION_X)) {
+               Ctrl().PushState(new PartyMenu(game));
+               return;
+       }
+
        if (!controlled) return;
 
        if (input.IsDown(Input::PAD_UP)) {
@@ -441,10 +441,10 @@ bool MapState::ZCompare(const Entity *lhs, const Entity *rhs) {
 
 
 void MapState::HandleSyscall(common::ScriptRunner &r) {
-       switch (r.Integer0()) {
+       switch (r.IntegerRegister(0)) {
                case TRANSITION: {
                        Ctrl().PushState(new ColorFade(this, 0, 500, true));
-                       Ctrl().PushState(new TransitionState(this, reinterpret_cast<Map *>(r.Address0()), r.Vector0()));
+                       Ctrl().PushState(new TransitionState(this, reinterpret_cast<Map *>(r.AddressRegister(0)), r.VectorRegister(0)));
                        ColorFade *fadeOut(new ColorFade(this, 0, 500, false));
                        fadeOut->SetLeadOutTime(500);
                        Ctrl().PushState(fadeOut);