]> git.localhorst.tv Git - l2e.git/blobdiff - src/map/MapState.cpp
check blocking flags of tiles in map state
[l2e.git] / src / map / MapState.cpp
index 6ef2be748deb8e1dc874e3588f0b4326f561aa8a..9a94731cd201c41eeaecd41731032b3245051e6b 100644 (file)
@@ -8,6 +8,7 @@
 #include "MapState.h"
 
 #include "Map.h"
+#include "Tile.h"
 #include "../app/Application.h"
 #include "../app/Input.h"
 
@@ -54,18 +55,43 @@ void MapState::HandleEvents(const Input &input) {
        if (!controlled) return;
        if (!controlled->TileLock(map->Tileset()->Width(), map->Tileset()->Height())) return;
 
+       bool down(false);
        if (input.IsDown(Input::PAD_UP)) {
                controlled->SetOrientation(Entity::ORIENTATION_NORTH);
-               controlled->SetSpeed(walkingSpeed);
+               down = true;
        } else if (input.IsDown(Input::PAD_RIGHT)) {
                controlled->SetOrientation(Entity::ORIENTATION_EAST);
-               controlled->SetSpeed(walkingSpeed);
+               down = true;
        } else if (input.IsDown(Input::PAD_DOWN)) {
                controlled->SetOrientation(Entity::ORIENTATION_SOUTH);
-               controlled->SetSpeed(walkingSpeed);
+               down = true;
        } else if (input.IsDown(Input::PAD_LEFT)) {
                controlled->SetOrientation(Entity::ORIENTATION_WEST);
-               controlled->SetSpeed(walkingSpeed);
+               down = true;
+       }
+
+       if (down) {
+               const Tile &tile(map->TileAt(controlled->Position()));
+               bool blocked(false);
+               switch (controlled->GetOrientation()) {
+                       case Entity::ORIENTATION_NORTH:
+                               blocked = tile.BlocksNorth();
+                               break;
+                       case Entity::ORIENTATION_EAST:
+                               blocked = tile.BlocksEast();
+                               break;
+                       case Entity::ORIENTATION_SOUTH:
+                               blocked = tile.BlocksSouth();
+                               break;
+                       case Entity::ORIENTATION_WEST:
+                               blocked = tile.BlocksWest();
+                               break;
+               }
+               if (!blocked) {
+                       controlled->SetSpeed(walkingSpeed);
+               } else {
+                       controlled->SetSpeed(0.0f);
+               }
        } else {
                controlled->SetSpeed(0.0f);
        }