]> git.localhorst.tv Git - l2e.git/blobdiff - src/map/MapState.cpp
check blocking flags of tiles in map state
[l2e.git] / src / map / MapState.cpp
index 7f602a73ebf01c0d7f5ac338e2c22c30fc7d236a..9a94731cd201c41eeaecd41731032b3245051e6b 100644 (file)
@@ -8,6 +8,7 @@
 #include "MapState.h"
 
 #include "Map.h"
+#include "Tile.h"
 #include "../app/Application.h"
 #include "../app/Input.h"
 
@@ -23,7 +24,8 @@ MapState::MapState(const Map *map)
 : map(map)
 , controlled(0)
 , tempTarget(20, 20)
-, camera(100, 100, &tempTarget) {
+, camera(100, 100, &tempTarget)
+, walkingSpeed(64) {
 
 }
 
@@ -51,6 +53,48 @@ void MapState::Resize(int width, int height) {
 
 void MapState::HandleEvents(const Input &input) {
        if (!controlled) return;
+       if (!controlled->TileLock(map->Tileset()->Width(), map->Tileset()->Height())) return;
+
+       bool down(false);
+       if (input.IsDown(Input::PAD_UP)) {
+               controlled->SetOrientation(Entity::ORIENTATION_NORTH);
+               down = true;
+       } else if (input.IsDown(Input::PAD_RIGHT)) {
+               controlled->SetOrientation(Entity::ORIENTATION_EAST);
+               down = true;
+       } else if (input.IsDown(Input::PAD_DOWN)) {
+               controlled->SetOrientation(Entity::ORIENTATION_SOUTH);
+               down = true;
+       } else if (input.IsDown(Input::PAD_LEFT)) {
+               controlled->SetOrientation(Entity::ORIENTATION_WEST);
+               down = true;
+       }
+
+       if (down) {
+               const Tile &tile(map->TileAt(controlled->Position()));
+               bool blocked(false);
+               switch (controlled->GetOrientation()) {
+                       case Entity::ORIENTATION_NORTH:
+                               blocked = tile.BlocksNorth();
+                               break;
+                       case Entity::ORIENTATION_EAST:
+                               blocked = tile.BlocksEast();
+                               break;
+                       case Entity::ORIENTATION_SOUTH:
+                               blocked = tile.BlocksSouth();
+                               break;
+                       case Entity::ORIENTATION_WEST:
+                               blocked = tile.BlocksWest();
+                               break;
+               }
+               if (!blocked) {
+                       controlled->SetSpeed(walkingSpeed);
+               } else {
+                       controlled->SetSpeed(0.0f);
+               }
+       } else {
+               controlled->SetSpeed(0.0f);
+       }
 }
 
 void MapState::UpdateWorld(float deltaT) {
@@ -60,6 +104,8 @@ void MapState::UpdateWorld(float deltaT) {
 }
 
 void MapState::Render(SDL_Surface *screen) {
+       SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 0, 0));
+
        Vector<int> offset(camera.CalculateOffset());
        map->Render(screen, offset);