-/*
- * MapState.cpp
- *
- * Created on: Sep 29, 2012
- * Author: holy
- */
-
#include "MapState.h"
#include "Map.h"
battleState->AddHero(*game->state->party[i]);
}
}
- for (battle::Monster *monster((*e)->MonstersBegin()); monster != (*e)->MonstersEnd(); ++monster) {
- battleState->AddMonster(*monster);
+ for (battle::Monster **monster((*e)->MonstersBegin()); monster != (*e)->MonstersEnd(); ++monster) {
+ battleState->AddMonster(**monster);
}
ColorFade *fadeIn(new ColorFade(this, 0, 500, true));