]> git.localhorst.tv Git - l2e.git/blobdiff - src/map/MapState.h
switched geometric scalars from floating to fixed
[l2e.git] / src / map / MapState.h
index af66d241d40b6efe4a5a312e2b31f8735ff84559..89d235ddd631e22e0e99e93ac0d9d1b43031f950 100644 (file)
@@ -7,7 +7,8 @@
 #include "../common/fwd.h"
 #include "../common/ScriptHost.h"
 #include "../common/ScriptRunner.h"
-#include "../geometry/Vector.h"
+#include "../math/Fixed.h"
+#include "../math/Vector.h"
 #include "../graphics/Camera.h"
 
 #include <vector>
@@ -25,16 +26,16 @@ public:
 
 public:
        virtual void HandleEvents(const app::Input &);
-       virtual void UpdateWorld(float deltaT);
+       virtual void UpdateWorld(Uint32 deltaT);
        virtual void Render(SDL_Surface *);
 
 public:
        void AddEntity(Entity *e) { entities.push_back(e); }
        void ControlEntity(Entity *e) { controlled = e; camera.SetTarget(&e->Position()); }
 
-       void SetWalkingSpeed(float s) { walkingSpeed = s; }
+       void SetWalkingSpeed(math::Fixed<8> s) { walkingSpeed = s; }
 
-       void Transition(Map *, const geometry::Vector<int> &coordinates);
+       void Transition(Map *, const math::Vector<int> &coordinates);
 
        virtual void HandleSyscall(common::ScriptRunner &);
 
@@ -53,7 +54,7 @@ private:
        void LoadMap(Map *);
 
        bool CheckBlocking();
-       bool CheckBlocking(const geometry::Vector<int> &position, Entity::Orientation direction) const;
+       bool CheckBlocking(const math::Vector<int> &position, Entity::Orientation direction) const;
 
        void OnTileLock();
        bool OnGridLock();
@@ -80,11 +81,11 @@ private:
        Entity *controlled;
        Entity *pushed;
        common::ScriptRunner runner;
-       app::Timer<float> moveTimer;
-       geometry::Vector<int> lastLock;
+       app::Timer<Uint32> moveTimer;
+       math::Vector<int> lastLock;
        graphics::Camera camera;
        std::vector<Entity *> entities;
-       float walkingSpeed;
+       math::Fixed<8> walkingSpeed;
        int nextDirection;
        bool afterLock;
        bool skipLock;