#ifndef MAP_MAPSTATE_H_
#define MAP_MAPSTATE_H_
+namespace common {
+ struct GameConfig;
+}
+namespace map {
+ class Map;
+ class Trigger;
+}
+
#include "Entity.h"
-#include "fwd.h"
#include "../app/State.h"
-#include "../common/fwd.h"
#include "../common/ScriptHost.h"
#include "../common/ScriptRunner.h"
#include "../math/Fixed.h"