BLOCK_WEST = 0x08,
};
+ SDL_Surface *BattleBackground() { return battlebg; }
+
const geometry::Vector<int> &Offset() const { return offset; }
bool BlocksNorth() const { return flags & BLOCK_NORTH; }
Tile &SetFlags(Uint32 f) { flags = f; return *this; }
private:
+ SDL_Surface *battlebg;
geometry::Vector<int> offset;
Uint32 flags;