BLOCK_WEST = 0x08,
};
+ SDL_Surface *BattleBackground() { return battlebg; }
+
const geometry::Vector<int> &Offset() const { return offset; }
bool BlocksNorth() const { return flags & BLOCK_NORTH; }
// temporary setters
public:
- void SetOffset(const geometry::Vector<int> &o) { offset = o; }
- void SetFlags(Uint32 f) { flags = f; }
+ Tile &SetOffset(const geometry::Vector<int> &o) { offset = o; return *this; }
+ Tile &SetFlags(Uint32 f) { flags = f; return *this; }
private:
+ SDL_Surface *battlebg;
geometry::Vector<int> offset;
Uint32 flags;