bool BlocksSouth() const { return flags & BLOCK_SOUTH; }
bool BlocksWest() const { return flags & BLOCK_WEST; }
+ static void CreateTypeDescription();
+ static void Construct(void *);
+
// temporary setters
public:
Tile &SetOffset(const geometry::Vector<int> &o) { offset = o; return *this; }
private:
SDL_Surface *battlebg;
geometry::Vector<int> offset;
- Uint32 flags;
+ int flags;
};