}
-void TransitionState::OnEnterState(Application &c, SDL_Surface *screen) {
+void TransitionState::OnEnterState(SDL_Surface *screen) {
}
-void TransitionState::OnExitState(Application &, SDL_Surface *screen) {
+void TransitionState::OnExitState(SDL_Surface *screen) {
}
-void TransitionState::OnResumeState(Application &ctrl, SDL_Surface *screen) {
+void TransitionState::OnResumeState(SDL_Surface *screen) {
}
-void TransitionState::OnPauseState(Application &ctrl, SDL_Surface *screen) {
+void TransitionState::OnPauseState(SDL_Surface *screen) {
}