--- /dev/null
+/*
+ * TransitionState.cpp
+ *
+ * Created on: Oct 7, 2012
+ * Author: holy
+ */
+
+#include "TransitionState.h"
+
+#include "MapState.h"
+#include "../app/Application.h"
+
+using app::Application;
+using app::State;
+using app::Input;
+using geometry::Vector;
+
+namespace map {
+
+TransitionState::TransitionState(MapState *ms, Map *map, const Vector<int> &coordinates)
+: ctrl(0)
+, ms(ms)
+, map(map)
+, coordinates(coordinates) {
+
+}
+
+void TransitionState::EnterState(Application &c, SDL_Surface *screen) {
+ ctrl = &c;
+}
+
+void TransitionState::ExitState(Application &, SDL_Surface *screen) {
+
+}
+
+void TransitionState::ResumeState(Application &ctrl, SDL_Surface *screen) {
+
+}
+
+void TransitionState::PauseState(Application &ctrl, SDL_Surface *screen) {
+
+}
+
+
+void TransitionState::Resize(int width, int height) {
+
+}
+
+
+void TransitionState::HandleEvents(const Input &input) {
+ ms->Transition(map, coordinates);
+ ctrl->PopState();
+}
+
+
+void TransitionState::UpdateWorld(float deltaT) {
+
+}
+
+void TransitionState::Render(SDL_Surface *screen) {
+// ms->Render(screen);
+}
+
+}