}
-void TransitionState::EnterState(Application &c, SDL_Surface *screen) {
+void TransitionState::OnEnterState(Application &c, SDL_Surface *screen) {
ctrl = &c;
}
-void TransitionState::ExitState(Application &, SDL_Surface *screen) {
+void TransitionState::OnExitState(Application &, SDL_Surface *screen) {
}
-void TransitionState::ResumeState(Application &ctrl, SDL_Surface *screen) {
+void TransitionState::OnResumeState(Application &ctrl, SDL_Surface *screen) {
}
-void TransitionState::PauseState(Application &ctrl, SDL_Surface *screen) {
+void TransitionState::OnPauseState(Application &ctrl, SDL_Surface *screen) {
}