virtual ~TransitionState() { }
public:
+ virtual void HandleEvents(const app::Input &);
+ virtual void UpdateWorld(float deltaT);
+ virtual void Render(SDL_Surface *);
+
+private:
virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen);
virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen);
virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen);
virtual void OnResize(int width, int height);
- virtual void HandleEvents(const app::Input &);
- virtual void UpdateWorld(float deltaT);
- virtual void Render(SDL_Surface *);
-
private:
app::Application *ctrl;
MapState *ms;