#include "fwd.h"
#include "../app/State.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
namespace map {
: public app::State {
public:
- TransitionState(MapState *, Map *, const geometry::Vector<int> &);
+ TransitionState(MapState *, Map *, const math::Vector<int> &);
virtual ~TransitionState() { }
public:
virtual void HandleEvents(const app::Input &);
- virtual void UpdateWorld(float deltaT);
+ virtual void UpdateWorld(Uint32 deltaT);
virtual void Render(SDL_Surface *);
private:
private:
MapState *ms;
Map *map;
- const geometry::Vector<int> &coordinates;
+ const math::Vector<int> &coordinates;
};