-/*
- * TransitionState.h
- *
- * Created on: Oct 7, 2012
- * Author: holy
- */
-
#ifndef MAP_TRANSITIONSTATE_H_
#define MAP_TRANSITIONSTATE_H_
virtual ~TransitionState() { }
public:
- virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen);
-
- virtual void Resize(int width, int height);
-
virtual void HandleEvents(const app::Input &);
virtual void UpdateWorld(float deltaT);
virtual void Render(SDL_Surface *);
private:
- app::Application *ctrl;
+ virtual void OnEnterState(SDL_Surface *screen);
+ virtual void OnExitState(SDL_Surface *screen);
+ virtual void OnResumeState(SDL_Surface *screen);
+ virtual void OnPauseState(SDL_Surface *screen);
+
+ virtual void OnResize(int width, int height);
+
+private:
MapState *ms;
Map *map;
const geometry::Vector<int> &coordinates;