-/*
- * TransitionState.h
- *
- * Created on: Oct 7, 2012
- * Author: holy
- */
-
#ifndef MAP_TRANSITIONSTATE_H_
#define MAP_TRANSITIONSTATE_H_
-#include "fwd.h"
+namespace map {
+ class Map;
+ class MapState;
+}
+namespace math {
+ template<class>
+ class Vector;
+}
+
#include "../app/State.h"
-#include "../geometry/Vector.h"
namespace map {
: public app::State {
public:
- TransitionState(MapState *, Map *, const geometry::Vector<int> &);
+ TransitionState(MapState *, Map *, const math::Vector<int> &);
virtual ~TransitionState() { }
public:
- virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen);
- virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen);
-
- virtual void Resize(int width, int height);
-
virtual void HandleEvents(const app::Input &);
- virtual void UpdateWorld(float deltaT);
+ virtual void UpdateWorld(Uint32 deltaT);
virtual void Render(SDL_Surface *);
private:
- app::Application *ctrl;
+ virtual void OnEnterState(SDL_Surface *screen);
+ virtual void OnExitState(SDL_Surface *screen);
+ virtual void OnResumeState(SDL_Surface *screen);
+ virtual void OnPauseState(SDL_Surface *screen);
+
+ virtual void OnResize(int width, int height);
+
+private:
MapState *ms;
Map *map;
- const geometry::Vector<int> &coordinates;
+ const math::Vector<int> &coordinates;
};
}
-#endif /* MAP_TRANSITIONSTATE_H_ */
+#endif