--- /dev/null
+#include "CapsuleChangeMenu.h"
+
+#include "CapsuleMenu.h"
+#include "Resources.h"
+#include "../app/Application.h"
+#include "../app/Input.h"
+#include "../common/Inventory.h"
+#include "../common/Item.h"
+#include "../common/GameConfig.h"
+#include "../common/GameState.h"
+#include "../graphics/Font.h"
+#include "../graphics/Frame.h"
+
+using app::Input;
+using common::Capsule;
+using common::Inventory;
+using common::Item;
+using geometry::Vector;
+using graphics::Font;
+using graphics::Frame;
+
+namespace menu {
+
+CapsuleChangeMenu::CapsuleChangeMenu(CapsuleMenu *parent)
+: parent(parent) {
+
+}
+
+
+void CapsuleChangeMenu::OnEnterState(SDL_Surface *) {
+
+}
+
+void CapsuleChangeMenu::OnExitState(SDL_Surface *) {
+
+}
+
+void CapsuleChangeMenu::OnResumeState(SDL_Surface *) {
+
+}
+
+void CapsuleChangeMenu::OnPauseState(SDL_Surface *) {
+
+}
+
+
+void CapsuleChangeMenu::OnResize(int width, int height) {
+
+}
+
+
+void CapsuleChangeMenu::HandleEvents(const Input &input) {
+ if (input.JustPressed(Input::ACTION_B)) {
+ Ctrl().PopState();
+ }
+}
+
+void CapsuleChangeMenu::UpdateWorld(float deltaT) {
+
+}
+
+void CapsuleChangeMenu::Render(SDL_Surface *screen) {
+ const Font &font(*parent->Res().statusFont);
+ const Vector<int> offset((screen->w - Width()) / 2, (screen->h - Height()) / 2);
+ const Vector<int> capsuleOffset(
+ 6 * font.CharWidth(),
+ 12 * font.CharHeight());
+ const Vector<int> infoOffset(
+ 12 * font.CharWidth(),
+ 2 * font.CharHeight() - font.CharHeight() / 8);
+ // TODO: wheel offset: top left, center, or center bottom?
+ const Vector<int> wheelOffset;
+ const Vector<int> menuOffset(
+ font.CharWidth(),
+ 24 * font.CharHeight() - font.CharHeight() / 8);
+
+ parent->RenderBackground(screen);
+ parent->RenderCapsule(screen, offset + capsuleOffset);
+ parent->RenderInfo(screen, offset + infoOffset);
+ parent->RenderWheel(screen, offset + wheelOffset);
+ parent->RenderMenu(screen, offset + menuOffset);
+}
+
+
+int CapsuleChangeMenu::Width() const {
+ return parent->Width();
+}
+
+int CapsuleChangeMenu::Height() const {
+ return parent->Height();
+}
+
+const Capsule &CapsuleChangeMenu::GetCapsule() const {
+ return parent->GetCapsule();
+}
+
+}