#include "../graphics/Font.h"
#include "../graphics/Frame.h"
#include "../graphics/Texture.h"
+#include "../math/Vector.h"
using app::Input;
using common::Capsule;
using common::Inventory;
using common::Item;
-using geometry::Vector;
+using math::Vector;
using graphics::Font;
using graphics::Frame;
void CapsuleChangeMenu::HandleEvents(const Input &input) {
- if (input.JustPressed(Input::ACTION_B)) {
+ if (input.JustPressed(Input::ACTION_A)
+ || input.JustPressed(Input::ACTION_B)) {
Ctrl().PopState();
}
}
-void CapsuleChangeMenu::UpdateWorld(float deltaT) {
+void CapsuleChangeMenu::UpdateWorld(Uint32 deltaT) {
}