using common::Capsule;
using common::Inventory;
using common::Item;
-using geometry::Vector;
+using math::Vector;
using graphics::Font;
using graphics::Frame;
void CapsuleChangeMenu::HandleEvents(const Input &input) {
- if (input.JustPressed(Input::ACTION_B)) {
+ if (input.JustPressed(Input::ACTION_A)
+ || input.JustPressed(Input::ACTION_B)) {
Ctrl().PopState();
}