virtual void OnResize(int width, int height);
+ common::Capsule &GetCapsule();
const common::Capsule &GetCapsule() const;
void LoadInventory();
+ void FeedSelected();
void RenderName(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderSprite(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderGrowth(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderHunger(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderItems(SDL_Surface *screen, const geometry::Vector<int> &offset) const;