#include "fwd.h"
#include "../app/State.h"
#include "../common/fwd.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
#include "../graphics/Menu.h"
namespace menu {
void LoadInventory();
void FeedSelected();
- void RenderName(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderSprite(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderGrowth(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderHunger(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderItems(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderName(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderSprite(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderGrowth(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderHunger(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderMenu(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderItems(SDL_Surface *screen, const math::Vector<int> &offset) const;
private:
CapsuleMenu *parent;