--- /dev/null
+#ifndef MENU_CAPSULEFEEDMENU_H_
+#define MENU_CAPSULEFEEDMENU_H_
+
+#include "fwd.h"
+#include "../app/State.h"
+#include "../common/fwd.h"
+#include "../geometry/Vector.h"
+#include "../graphics/Menu.h"
+
+namespace menu {
+
+class CapsuleMenu;
+
+class CapsuleFeedMenu
+: public app::State {
+
+public:
+ explicit CapsuleFeedMenu(CapsuleMenu *parent);
+
+public:
+ virtual void HandleEvents(const app::Input &);
+ virtual void UpdateWorld(float deltaT);
+ virtual void Render(SDL_Surface *);
+
+public:
+ int Width() const;
+ int Height() const;
+
+private:
+ virtual void OnEnterState(SDL_Surface *screen);
+ virtual void OnExitState(SDL_Surface *screen);
+ virtual void OnResumeState(SDL_Surface *screen);
+ virtual void OnPauseState(SDL_Surface *screen);
+
+ virtual void OnResize(int width, int height);
+
+ const common::Capsule &GetCapsule() const;
+
+ void LoadInventory();
+
+ void RenderName(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderSprite(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderHunger(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderItems(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+
+private:
+ CapsuleMenu *parent;
+ enum Choice {
+ CHOICE_SELECT,
+ CHOICE_SORT,
+ };
+ graphics::Menu<Choice> menu;
+ graphics::Menu<const common::Item *> itemMenu;
+
+};
+
+}
+
+#endif /* MENU_CAPSULEFEEDMENU_H_ */