#ifndef MENU_CAPSULEFEEDMENU_H_
#define MENU_CAPSULEFEEDMENU_H_
-#include "fwd.h"
+namespace common {
+ class Capsule;
+ class Item;
+}
+namespace math {
+ template<class>
+ class Vector;
+}
+namespace menu {
+ class CapsuleMenu;
+}
+
#include "../app/State.h"
-#include "../common/fwd.h"
-#include "../geometry/Vector.h"
#include "../graphics/Menu.h"
namespace menu {
public:
virtual void HandleEvents(const app::Input &);
- virtual void UpdateWorld(float deltaT);
+ virtual void UpdateWorld(Uint32 deltaT);
virtual void Render(SDL_Surface *);
public:
virtual void OnResize(int width, int height);
+ common::Capsule &GetCapsule();
const common::Capsule &GetCapsule() const;
void LoadInventory();
+ void FeedSelected();
- void RenderName(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderSprite(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderHunger(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderItems(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderName(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderSprite(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderGrowth(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderHunger(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderMenu(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderItems(SDL_Surface *screen, const math::Vector<int> &offset) const;
private:
CapsuleMenu *parent;
}
-#endif /* MENU_CAPSULEFEEDMENU_H_ */
+#endif