void CapsuleMenu::RenderWheel(SDL_Surface *screen, const Vector<int> &offset) const {
Res().capsuleAlignmentWheel->DrawCenter(screen, offset);
- Res().capsuleAlignmentCursor->DrawCenter(screen, offset + Game().state->capsule->AlignmentOffset());
+ Res().capsuleAlignmentCursor->DrawCenter(screen, offset + Game().state->GetCapsule().AlignmentOffset());
}
void CapsuleMenu::RenderStats(SDL_Surface *screen, const Vector<int> &offset) const {
}
Capsule &CapsuleMenu::GetCapsule() {
- return *Game().state->capsule;
+ return Game().state->GetCapsule();
}
const Capsule &CapsuleMenu::GetCapsule() const {
- return *Game().state->capsule;
+ return Game().state->GetCapsule();
}
}