]> git.localhorst.tv Git - l2e.git/blobdiff - src/menu/CapsuleMenu.cpp
added menu cursor animations
[l2e.git] / src / menu / CapsuleMenu.cpp
index c85091ba52102e43a899d4da4eb2ceee33d34fdd..b45a204a9366514af10046ac8127ffbd8f83d1d4 100644 (file)
@@ -1,20 +1,25 @@
 #include "CapsuleMenu.h"
 
+#include "CapsuleChangeMenu.h"
+#include "CapsuleFeedMenu.h"
+#include "CapsuleNameMenu.h"
 #include "PartyMenu.h"
 #include "Resources.h"
 #include "../app/Application.h"
 #include "../app/Input.h"
 #include "../common/GameConfig.h"
 #include "../common/GameState.h"
+#include "../common/Spell.h"
 #include "../common/Stats.h"
 #include "../graphics/Font.h"
 #include "../graphics/Frame.h"
 #include "../graphics/Texture.h"
+#include "../math/Vector.h"
 
 using app::Input;
 using common::Capsule;
 using common::Stats;
-using geometry::Vector;
+using math::Vector;
 using graphics::Font;
 using graphics::Frame;
 
@@ -22,15 +27,15 @@ namespace menu {
 
 CapsuleMenu::CapsuleMenu(PartyMenu *parent)
 : parent(parent)
-, menu(*parent->Res().capsuleMenuProperties) {
-       menu.Add(parent->Res().capsuleFeedLabel, 0);
-       menu.Add(parent->Res().capsuleChangeLabel, 1);
-       menu.Add(parent->Res().capsuleNameLabel, 2);
+, menu(*Res().capsuleMenuProperties) {
+       menu.Add(Res().capsuleFeedLabel, CHOICE_FEED);
+       menu.Add(Res().capsuleChangeLabel, CHOICE_CHANGE);
+       menu.Add(Res().capsuleNameLabel, CHOICE_NAME);
 }
 
 
 void CapsuleMenu::OnEnterState(SDL_Surface *) {
-
+       menu.StartAnimation(Ctrl());
 }
 
 void CapsuleMenu::OnExitState(SDL_Surface *) {
@@ -38,7 +43,7 @@ void CapsuleMenu::OnExitState(SDL_Surface *) {
 }
 
 void CapsuleMenu::OnResumeState(SDL_Surface *) {
-
+       menu.SetActive();
 }
 
 void CapsuleMenu::OnPauseState(SDL_Surface *) {
@@ -52,25 +57,205 @@ void CapsuleMenu::OnResize(int width, int height) {
 
 
 void CapsuleMenu::HandleEvents(const Input &input) {
-       if (input.JustPressed(Input::ACTION_B)) {
+       if (input.JustPressed(Input::PAD_LEFT)) {
+               menu.PreviousItem();
+       }
+       if (input.JustPressed(Input::PAD_RIGHT)) {
+               menu.NextItem();
+       }
+
+       if (input.JustPressed(Input::ACTION_A)) {
+               switch (menu.Selected()) {
+                       case CHOICE_FEED:
+                               Ctrl().PushState(new CapsuleFeedMenu(this));
+                               menu.SetSelected();
+                               break;
+                       case CHOICE_CHANGE:
+                               Ctrl().PushState(new CapsuleChangeMenu(this));
+                               menu.SetSelected();
+                               break;
+                       case CHOICE_NAME:
+                               Ctrl().PushState(new CapsuleNameMenu(this));
+                               menu.SetSelected();
+                               break;
+               }
+       } else if (input.JustPressed(Input::ACTION_B)) {
                Ctrl().PopState();
        }
 }
 
-void CapsuleMenu::UpdateWorld(float deltaT) {
+void CapsuleMenu::UpdateWorld(Uint32 deltaT) {
 
 }
 
 void CapsuleMenu::Render(SDL_Surface *screen) {
-       Vector<int> offset((screen->w - Width()) / 2, (screen->h - Height()) / 2);
+       const Font &font(*Res().statusFont);
+       const Vector<int> offset((screen->w - Width()) / 2, (screen->h - Height()) / 2);
+       const Vector<int> capsuleOffset(
+                       6 * font.CharWidth(),
+                       12 * font.CharHeight());
+       const Vector<int> infoOffset(
+                       12 * font.CharWidth(),
+                       2 * font.CharHeight() - font.CharHeight() / 8);
+       // TODO: wheel offset: top left, center, or center bottom?
+       const Vector<int> wheelOffset(
+                       6 * font.CharWidth(),
+                       19 * font.CharHeight() - font.CharHeight() / 8);
+       const Vector<int> statsOffset(
+                       12 * font.CharWidth(),
+                       15 * font.CharHeight() - font.CharHeight() / 8);
+       const Vector<int> menuOffset(
+                               font.CharWidth(),
+                               24 * font.CharHeight() - font.CharHeight() / 8);
 
        RenderBackground(screen);
+       RenderCapsule(screen, offset + capsuleOffset);
+       RenderInfo(screen, offset + infoOffset);
+       RenderWheel(screen, offset + wheelOffset);
+       RenderStats(screen, offset + statsOffset);
+       RenderMenu(screen, offset + menuOffset);
 }
 
 void CapsuleMenu::RenderBackground(SDL_Surface *screen) const {
-       parent->Res().capsulebg->Render(screen, Vector<int>(), Vector<int>(screen->w, screen->h));
+       Res().capsulebg->Render(screen, Vector<int>(), Vector<int>(screen->w, screen->h));
+}
+
+void CapsuleMenu::RenderCapsule(SDL_Surface *screen, const Vector<int> &offset) const {
+       GetCapsule().BattleSprite()->DrawCenterBottom(screen, offset);
+}
+
+void CapsuleMenu::RenderInfo(SDL_Surface *screen, const Vector<int> &offset) const {
+       const Capsule &capsule(GetCapsule());
+       const Font &font(*Res().statusFont);
+       const Vector<int> delimiterOffset(5 * font.CharWidth(), 0);
+       const Vector<int> valueOffset(6 * font.CharWidth(), 0);
+       const Vector<int> lineBreak(0, font.CharHeight() + font.CharHeight() / 2);
+       Vector<int> lineHead(offset);
+
+       font.DrawString(Res().capsuleNameLabel, screen, lineHead, 5);
+       font.DrawChar(':', screen, lineHead + delimiterOffset);
+       font.DrawString(capsule.Name(), screen, lineHead + valueOffset);
+
+       lineHead += lineBreak;
+       font.DrawString(Res().capsuleClassLabel, screen, lineHead, 5);
+       font.DrawChar(':', screen, lineHead + delimiterOffset);
+       font.DrawString(capsule.ClassName(), screen, lineHead + valueOffset);
+
+       lineHead += lineBreak;
+       font.DrawString(Res().capsuleAlignmentLabel, screen, lineHead, 5);
+       font.DrawChar(':', screen, lineHead + delimiterOffset);
+       font.DrawString(capsule.Alignment(), screen, lineHead + valueOffset);
+
+       lineHead += lineBreak;
+       font.DrawString(Res().capsuleTribeLabel, screen, lineHead, 5);
+       font.DrawChar(':', screen, lineHead + delimiterOffset);
+       font.DrawString(capsule.Tribe(), screen, lineHead + valueOffset);
+
+       lineHead += lineBreak;
+       font.DrawString(Res().capsuleAttack1Label, screen, lineHead, 5);
+       font.DrawChar(':', screen, lineHead + delimiterOffset);
+       if (capsule.Attack1()) {
+               font.DrawString(capsule.Attack1()->Name(), screen, lineHead + valueOffset);
+       } else {
+               font.DrawString(Res().capsuleNoAttackText, screen, lineHead + valueOffset);
+       }
+
+       lineHead += lineBreak;
+       font.DrawString(Res().capsuleAttack1Label, screen, lineHead, 5);
+       font.DrawChar(':', screen, lineHead + delimiterOffset);
+       if (capsule.Attack2()) {
+               font.DrawString(capsule.Attack2()->Name(), screen, lineHead + valueOffset);
+       } else {
+               font.DrawString(Res().capsuleNoAttackText, screen, lineHead + valueOffset);
+       }
+
+       lineHead += lineBreak;
+       font.DrawString(Res().capsuleAttack1Label, screen, lineHead, 5);
+       font.DrawChar(':', screen, lineHead + delimiterOffset);
+       if (capsule.Attack3()) {
+               font.DrawString(capsule.Attack3()->Name(), screen, lineHead + valueOffset);
+       } else {
+               font.DrawString(Res().capsuleNoAttackText, screen, lineHead + valueOffset);
+       }
 }
 
+void CapsuleMenu::RenderWheel(SDL_Surface *screen, const Vector<int> &offset) const {
+       Res().capsuleAlignmentWheel->DrawCenter(screen, offset);
+       Res().capsuleAlignmentCursor->DrawCenter(screen, offset + Game().state->GetCapsule().AlignmentOffset());
+}
+
+void CapsuleMenu::RenderStats(SDL_Surface *screen, const Vector<int> &offset) const {
+       const Capsule &capsule(GetCapsule());
+       Stats stats(capsule.GetStats());
+       const Font &font(*Res().statusFont);
+       const Vector<int> lineBreak(0, font.CharHeight());
+       Vector<int> lineHead(offset);
+
+       RenderStatsLine(screen, lineHead, Res().hpLabel, capsule.MaxHealth());
+       lineHead += lineBreak;
+       RenderStatsLine(screen, lineHead, Res().atpLabel, stats.Attack());
+       lineHead += lineBreak;
+       RenderStatsLine(screen, lineHead, Res().dfpLabel, stats.Defense());
+       lineHead += lineBreak;
+       RenderStatsLine(screen, lineHead, Res().strLabel, stats.Strength());
+       lineHead += lineBreak;
+       RenderStatsLine(screen, lineHead, Res().aglLabel, stats.Agility());
+       lineHead += lineBreak;
+       RenderStatsLine(screen, lineHead, Res().intLabel, stats.Intelligence());
+       lineHead += lineBreak;
+       RenderStatsLine(screen, lineHead, Res().gutLabel, stats.Gut());
+       lineHead += lineBreak;
+       RenderStatsLine(screen, lineHead, Res().mgrLabel, stats.MagicResistance());
+
+       lineHead = offset + Vector<int>(18 * font.CharWidth(), 0);
+       font.DrawStringRight(Res().levelLabel, screen, lineHead);
+       lineHead += lineBreak;
+       font.DrawNumberRight(capsule.Level(), screen, lineHead);
+       lineHead += 2 * lineBreak;
+       font.DrawStringRight(Res().experienceLabel, screen, lineHead);
+       lineHead += lineBreak;
+       font.DrawNumberRight(capsule.Experience(), screen, lineHead);
+       lineHead += 2 * lineBreak;
+       font.DrawStringRight(Res().nextLevelLabel, screen, lineHead);
+       lineHead += lineBreak;
+       font.DrawNumberRight(capsule.NextLevel(), screen, lineHead);
+}
+
+void CapsuleMenu::RenderStatsLine(SDL_Surface *screen, const math::Vector<int> &offset, const char *name, int value) const {
+       const Font &font(*Res().statusFont);
+       const Vector<int> numberOffset(4 * font.CharWidth(), 0);
+
+       font.DrawString(name, screen, offset, 4);
+       font.DrawNumber(value, screen, offset + numberOffset, 3);
+}
+
+void CapsuleMenu::RenderMenu(SDL_Surface *screen, const Vector<int> &offset) const {
+       const Font &font(*Res().normalFont);
+       const Frame &frame(*Res().statusFrame);
+       const Vector<int> menuOffset(3 * font.CharWidth(), font.CharHeight());
+
+       frame.Draw(screen, offset, 30 * font.CharWidth(), 3 * font.CharHeight());
+       menu.Draw(screen, offset + menuOffset);
+}
+
+
+common::GameConfig &CapsuleMenu::Game() {
+       return parent->Game();
+}
+
+const common::GameConfig &CapsuleMenu::Game() const {
+       return parent->Game();
+}
+
+Resources &CapsuleMenu::Res() {
+       return parent->Res();
+}
+
+const Resources &CapsuleMenu::Res() const {
+       return parent->Res();
+}
+
+
 int CapsuleMenu::Width() const {
        return parent->Width();
 }
@@ -79,8 +264,12 @@ int CapsuleMenu::Height() const {
        return parent->Height();
 }
 
+Capsule &CapsuleMenu::GetCapsule() {
+       return Game().state->GetCapsule();
+}
+
 const Capsule &CapsuleMenu::GetCapsule() const {
-       return *parent->Game().state->capsule;
+       return Game().state->GetCapsule();
 }
 
 }