}
void CapsuleMenu::RenderBackground(SDL_Surface *screen) const {
- Res().capsulebg->Render(screen, Vector<int>(), Vector<int>(screen->w, screen->h));
+ Res().capsulebg->Draw(screen, Vector<int>(), Vector<int>(screen->w, screen->h));
}
void CapsuleMenu::RenderCapsule(SDL_Surface *screen, const Vector<int> &offset) const {