#ifndef MENU_CAPSULEMENU_H_
#define MENU_CAPSULEMENU_H_
-#include "fwd.h"
+namespace common {
+ class Capsule;
+ struct GameConfig;
+}
+namespace math {
+ template<class>
+ class Vector;
+}
+namespace menu {
+ class PartyMenu;
+ struct Resources;
+}
+
#include "../app/State.h"
-#include "../common/fwd.h"
-#include "../geometry/Vector.h"
#include "../graphics/Menu.h"
namespace menu {
public:
virtual void HandleEvents(const app::Input &);
- virtual void UpdateWorld(float deltaT);
+ virtual void UpdateWorld(Uint32 deltaT);
virtual void Render(SDL_Surface *);
void RenderBackground(SDL_Surface *screen) const;
- void RenderCapsule(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderInfo(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderWheel(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderStats(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderStatsLine(SDL_Surface *screen, const geometry::Vector<int> &offset, const char *name, int value) const;
- void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderCapsule(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderInfo(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderWheel(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderStats(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderStatsLine(SDL_Surface *screen, const math::Vector<int> &offset, const char *name, int value) const;
+ void RenderMenu(SDL_Surface *screen, const math::Vector<int> &offset) const;
public:
common::GameConfig &Game();
const common::GameConfig &Game() const;
Resources &Res();
const Resources &Res() const;
+ common::Capsule &GetCapsule();
const common::Capsule &GetCapsule() const;
int Width() const;
}
-#endif /* MENU_CAPSULEMENU_H_ */
+#endif