#include "../common/GameState.h"
#include "../graphics/Font.h"
#include "../graphics/Frame.h"
+#include "../math/Vector.h"
#include <cstring>
using common::Capsule;
using common::Inventory;
using common::Item;
-using geometry::Vector;
+using math::Vector;
using graphics::Font;
using graphics::Frame;
}
}
-void CapsuleNameMenu::UpdateWorld(float deltaT) {
+void CapsuleNameMenu::UpdateWorld(Uint32 deltaT) {
}