#include "../app/Input.h"
#include "../common/GameConfig.h"
#include "../common/GameState.h"
+#include "../math/Vector.h"
#include <algorithm>
using app::Input;
-using geometry::Vector;
+using math::Vector;
using std::swap;
namespace menu {
}
-void ChangeHero::UpdateWorld(float deltaT) {
+void ChangeHero::UpdateWorld(Uint32 deltaT) {
}