#include "fwd.h"
#include "../app/State.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
#include <SDL.h>
void SelectedHero(int index);
- void RenderHighlight(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderHighlight(SDL_Surface *screen, const math::Vector<int> &offset) const;
static void OnHeroSelected(void *, int);