#include "../common/Stats.h"
#include "../graphics/Font.h"
#include "../graphics/Frame.h"
+#include "../math/Vector.h"
using app::Input;
using common::Hero;
void EquipMenu::OnEnterState(SDL_Surface *) {
+ actionMenu.StartAnimation(Ctrl());
equipmentMenu.SetInactive();
+ equipmentMenu.StartAnimation(Ctrl());
inventoryMenu.SetInactive();
+ inventoryMenu.StartAnimation(Ctrl());
}
void EquipMenu::OnExitState(SDL_Surface *) {