-/*
- * EquipMenu.cpp
- *
- * Created on: Nov 18, 2012
- * Author: holy
- */
-
#include "EquipMenu.h"
#include "HeroStatus.h"
#include "../common/Stats.h"
#include "../graphics/Font.h"
#include "../graphics/Frame.h"
+#include "../math/Vector.h"
using app::Input;
using common::Hero;
using common::Inventory;
using common::Item;
using common::Stats;
-using geometry::Vector;
+using math::Vector;
using graphics::Font;
using graphics::Frame;
void EquipMenu::OnEnterState(SDL_Surface *) {
+ actionMenu.StartAnimation(Ctrl());
equipmentMenu.SetInactive();
+ equipmentMenu.StartAnimation(Ctrl());
inventoryMenu.SetInactive();
+ inventoryMenu.StartAnimation(Ctrl());
}
void EquipMenu::OnExitState(SDL_Surface *) {
}
}
-void EquipMenu::UpdateWorld(float deltaT) {
+void EquipMenu::UpdateWorld(Uint32 deltaT) {
}