]> git.localhorst.tv Git - l2e.git/blobdiff - src/menu/EquipMenu.cpp
added menu cursor animations
[l2e.git] / src / menu / EquipMenu.cpp
index b917c9a3308525b5b389a74bf1b190cf3fa039a3..1a433beae3d2fb95b24340e495b7828ff340041a 100644 (file)
@@ -1,10 +1,3 @@
-/*
- * EquipMenu.cpp
- *
- *  Created on: Nov 18, 2012
- *      Author: holy
- */
-
 #include "EquipMenu.h"
 
 #include "HeroStatus.h"
 #include "../common/Stats.h"
 #include "../graphics/Font.h"
 #include "../graphics/Frame.h"
+#include "../math/Vector.h"
 
 using app::Input;
 using common::Hero;
 using common::Inventory;
 using common::Item;
 using common::Stats;
-using geometry::Vector;
+using math::Vector;
 using graphics::Font;
 using graphics::Frame;
 
@@ -49,8 +43,11 @@ EquipMenu::EquipMenu(PartyMenu *parent, int cursor)
 
 
 void EquipMenu::OnEnterState(SDL_Surface *) {
+       actionMenu.StartAnimation(Ctrl());
        equipmentMenu.SetInactive();
+       equipmentMenu.StartAnimation(Ctrl());
        inventoryMenu.SetInactive();
+       inventoryMenu.StartAnimation(Ctrl());
 }
 
 void EquipMenu::OnExitState(SDL_Surface *) {
@@ -164,7 +161,7 @@ void EquipMenu::HandleEvents(const Input &input) {
        }
 }
 
-void EquipMenu::UpdateWorld(float deltaT) {
+void EquipMenu::UpdateWorld(Uint32 deltaT) {
 
 }