#include "fwd.h"
#include "../app/State.h"
#include "../common/fwd.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
#include "../graphics/Menu.h"
namespace menu {
public:
virtual void HandleEvents(const app::Input &);
- virtual void UpdateWorld(float deltaT);
+ virtual void UpdateWorld(Uint32 deltaT);
virtual void Render(SDL_Surface *);
public:
void LoadInventory();
void EquipSelected();
- void RenderStatus(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderStats(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderStatsLine(const char *label, int number, SDL_Surface *screen, const geometry::Vector<int> &position) const;
- void RenderEquipmentMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderActionMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderInventoryMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderStatus(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderStats(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderStatsLine(const char *label, int number, SDL_Surface *screen, const math::Vector<int> &position) const;
+ void RenderEquipmentMenu(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderActionMenu(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderInventoryMenu(SDL_Surface *screen, const math::Vector<int> &offset) const;
private:
PartyMenu *parent;