void NextHero();
void PreviousHero();
+ common::Hero &GetHero();
const common::Hero &GetHero() const;
void LoadEquipment();
+ void RemoveAllEquipment();
void RenderStatus(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
void RenderStats(SDL_Surface *screen, const geometry::Vector<int> &offset) const;