} else if (itemMenu.SelectedIndex() == itemMenu.SecondaryIndex()) {
switch (menu.Selected()) {
case CHOICE_USE:
- // TODO: implement item use
+ if (itemMenu.Selected()->CanUseOnStatusScreen()) {
+ // TODO: implement item use
+ }
+ itemMenu.SetActive();
break;
case CHOICE_SORT:
// invalid state, recover
itemMenu.SetInactive();
break;
case CHOICE_DROP:
- // TODO: implement item drop
+ if (itemMenu.Selected()->CanDrop()) {
+ parent->Game().state->inventory.RemoveAll(itemMenu.Selected());
+ itemMenu.ClearEntry(itemMenu.SelectedIndex());
+ }
+ itemMenu.SetActive();
break;
}
} else {