#include "PartyMenu.h"
#include "Resources.h"
+#include "../app/Application.h"
#include "../app/Input.h"
#include "../common/GameConfig.h"
#include "../common/GameState.h"
using app::Input;
using common::Inventory;
using common::Item;
-using geometry::Vector;
+using math::Vector;
using graphics::Font;
using graphics::Frame;
using std::swap;
}
}
-void InventoryMenu::UpdateWorld(float deltaT) {
+void InventoryMenu::UpdateWorld(Uint32 deltaT) {
}