#include "PartyMenu.h"
#include "ChangeHero.h"
+#include "InventoryMenu.h"
#include "Resources.h"
#include "SelectHero.h"
#include "StatusMenu.h"
if (input.JustPressed(Input::ACTION_A)) {
switch (mainMenu.Selected()) {
case MENU_ITEM_ITEM:
+ Ctrl().PushState(new InventoryMenu(this));
break;
case MENU_ITEM_SPELL:
break;