#include "../app/Input.h"
#include "../common/GameConfig.h"
#include "../common/GameState.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
#include "../graphics/Font.h"
#include "../graphics/Frame.h"
#include "../graphics/Texture.h"
using app::Input;
using common::GameConfig;
-using geometry::Vector;
+using math::Vector;
namespace menu {
void PartyMenu::OnEnterState(SDL_Surface *) {
-
+ mainMenu.StartAnimation(Ctrl());
}
void PartyMenu::OnExitState(SDL_Surface *) {
}
}
-void PartyMenu::UpdateWorld(float deltaT) {
+void PartyMenu::UpdateWorld(Uint32 deltaT) {
}