void PartyMenu::OnEnterState(SDL_Surface *) {
-
+ mainMenu.StartAnimation(Ctrl());
}
void PartyMenu::OnExitState(SDL_Surface *) {
}
}
-void PartyMenu::UpdateWorld(float deltaT) {
+void PartyMenu::UpdateWorld(Uint32 deltaT) {
}
}
void PartyMenu::RenderBackground(SDL_Surface *screen) const {
- Res().menubg->Render(screen, Vector<int>(), Vector<int>(screen->w, screen->h));
+ Res().menubg->Draw(screen, Vector<int>(), Vector<int>(screen->w, screen->h));
}
void PartyMenu::RenderHeros(SDL_Surface *screen, const Vector<int> &offset) const {