#include "../app/State.h"
#include "../common/fwd.h"
#include "../geometry/Vector.h"
+#include "../graphics/Menu.h"
namespace menu {
virtual void OnResize(int width, int height);
void RenderHeros(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderInfo(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
private:
HeroStatus status[4];
common::GameConfig *game;
+ graphics::Menu<int> mainMenu;
};