-/*
- * PartyMenu.h
- *
- * Created on: Oct 21, 2012
- * Author: holy
- */
-
#ifndef MENU_PARTYMENU_H_
#define MENU_PARTYMENU_H_
-#include "fwd.h"
+namespace common {
+ struct GameConfig;
+}
+namespace menu {
+ struct Resources;
+}
+
#include "HeroStatus.h"
#include "../app/State.h"
-#include "../common/fwd.h"
-#include "../geometry/Vector.h"
+#include "../math/Vector.h"
#include "../graphics/Menu.h"
namespace menu {
public:
virtual void HandleEvents(const app::Input &);
- virtual void UpdateWorld(float deltaT);
+ virtual void UpdateWorld(Uint32 deltaT);
virtual void Render(SDL_Surface *);
public:
public:
void RenderBackground(SDL_Surface *screen) const;
- void RenderHeros(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderInfo(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderHeros(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderMenu(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderInfo(SDL_Surface *screen, const math::Vector<int> &offset) const;
- geometry::Vector<int> StatusOffset(int index) const;
+ math::Vector<int> StatusOffset(int index) const;
const HeroStatus &GetHeroStatus(int index) const { return status[index]; }
- static void OnStatusSelect(PartyMenu *, int);
+ static void OnEquipSelect(void *, int);
+ static void OnSpellSelect(void *, int);
+ static void OnStatusSelect(void *, int);
private:
virtual void OnEnterState(SDL_Surface *screen);
private:
HeroStatus status[4];
- geometry::Vector<int> statusPositions[4];
+ math::Vector<int> statusPositions[4];
common::GameConfig *game;
graphics::Menu<int> mainMenu;
}
-#endif /* MENU_PARTYMENU_H_ */
+#endif